In Nomine Mortis · A Birdseed Studios Series
Logline
In the last city of a dying empire, a company of mercenaries and misfits is drawn into a war no one can see — a quiet contest over the souls of the dead.
In Nomine Mortis is an original AI-animated heroic fantasy series set in the world of Omner — a mortal frontier against a thinning Veil, where an ancient Order holds the line and a Silver Lantern has not failed in five hundred years. Across the crowded streets of Portasang, sell-swords, scholars, and outcasts find themselves bound to something larger than any of them: the work of death, and the god who tends it. Heroic in the old tradition — Tolkien, Gygax, Campbell, Card — grounded in real consequence, and told story-first.
Fast Facts
The Production
Every frame of In Nomine Mortis is created by a single creator, S.L. Patrick. The world, story, characters, and dialogue are original — decades of fantasy craft and years of tabletop world-building — brought to the screen through a documented, repeatable AI production pipeline.
Character performance & dialogue in Kling · atmospheric and action photography in Seedance (OpenArt) · still frames and key art from ChatGPT and Nano Banana Pro · original voices and score from ElevenLabs · edited in Adobe Premiere Pro · finished in 4K with Topaz Video AI.
Key Art
Free for editorial and press use with credit to Birdseed Studios. Click a title to download the high-resolution file.
About Birdseed Studios
Birdseed Studios is an independent creative studio building heroic and epic fantasy for the age of the storyteller — the old craft of the hearth, told with new tools, AI filmmaking among them. In Nomine Mortis is its flagship series.